Weird outside moves when more than 2 perimeters in a layer
I am triying to produce parts with more than 2 outside perimeters for some layers and i always get those moves outside the volume of the part, causing small blobs when the nozzle cross the outside part shell to go inside the part volume.
This is not my part but a simpler sample illustrating what i mean :
Can somebody explain how i can avoid those useless moves ?
Of course it's enabled and i can say that it's not a "wiping" effect either because wiping is disabled.
The part is just a ramdom part i draw to show you those weird moves, i disabled filling and top layer to see through .
...and i'm using 2.2.0 version.
If you reposition the z-seam, do those moves move with the seam on each layer? Try using external perimeters 1st as an option if the part doesn't have overhangs.
Yes, those moves move with the seam on each layer.
No effect with the perimeter first parameter.
Here's another sample, 1 layer thick, 2 "crowns", inside perimeter first, avoid crossing perimeter enabled.
Logically, it begins by the inside perimeter of the inside crown.
But as you can see, when the extruder comes to start the inside perimeter of the outside crown, there's this "outside the volume of the part" move before starting this perimeter.
Same part outside perimeter first :
As you can see, the part start by the outside perimeter of the inner crown.
It would be more logical that the extruder start by the outside perimeter of the outside crown, don't you think ?
But the main concern is this "outside the volume of the part" move when the extruder comes from the inner crown to extrude the outside perimeter of the outside crown.
It makes blobs when the extruder comes from the outside part volume.
But useless moves too...
Maybe it's not critical when you use rigid material but my application require flex filament which is prone to ooze a little.
I will try a modifier for the sections with 2 regions of my part to try to improve this.
Anyway, i know travel calculations are a bit complicated but i think this is an issue with our slicer which need to be improved.