Fuzzy skin modifier
nope, any modifier that changes perimeter values gets treated as a separate sliced object. It’s always done that with modifiers, not just the new fuzzy skin.
Instead of an offset, scale down the second modifier to 95% (depending of the perimeter thickness) in all axis (XYZ) with no offset. This will give a good result in all direction.
Now that’s a neat trick. When I recover from the weekend 😊 I’ll give that a try so I can add it to my mental toolbox.